
Objects are objects used for the body, the wheels and the brake wheels in your model. Rigacar is able to identify reference objects based on their names. This way, Rigacar will be able to analyse your modelĪnd to create an accurate deformation rig. Use naming convention for reference objectsīefore adding the rig to your scene, I highly recommend to adjust your model and to followĪ naming convention for each part. Part 4: slamming on brakes Brakes have their own animation widgets now. Origin point of the armature is adjusted automatically at Part 3: animating along path No need to adjust the delta location of your armature after adding a follow Part 2: adjusting the rig Adjusting widgets could still be necessary but Rigacar is now able to Of your model with the main parts of the rig is now case insensitive. Rigacar computes bounding boxes for each reference object and their children


But they should still be helpful.īelow is a list of things explained in the videos which are no more relevant: Part 1: adding a new rig I explain in this video you need to adjust the length of the body bone when youĪdd the armature to indicate the length of your model. These videotutorials are based on a previous version of the add-on for BlenderĢ.7x and are therefore a little bit outdated.
