
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. The script is still free, so be sure to check out the Free Substance Painter to Arnold 5 for Maya tool here.Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: “If it’s a FBX file in Substance then it will export texture with the shader name”. object_shaderGroup_Diffuse(shader channel).” teddude75 says. A full armor set constructed from bones pulsing with necrotic energy, highly detailed, photorealism, substance painter, texturing XYZ, Subsurface scattering. You must have the following naming format. “This is set up the same way as the older version. The update made it work with Maya 2018 and Arnold 5 presets. Recently the script got an update from a Highend3D user, teddude75. It also supports multiple materials and UDIM work flow. In this guide, I use the Document channels + Normal + AO (No Alpha). If you export maps from Substance Painter using the Arnold 5 export preset, the normal map. That was a tool that could load textures and material parameters from Substance Painter right in Maya. In Substance Painter, be sure that the PBR Metallic/Roughness Shader is being used. A guide to rendering Substance textures using Arnold in Maya.


Thanks to Mostafa Samir, the process became somewhat automated with his Substance Painter Importer script for Maya. You could easily be left with adding hundred of texture nodes.


If you work with both Substance Painter and Maya, you know what an effort it can be to bring in all the materials and corresponding maps into a Maya shading network with Arnold 5. Mostafa Samir’s Free Substance Painter to Maya Script Gets an Update For Arnold 5
